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Role
Service Designer
Company
Dick's Sporting Goods
Team Size
6
Duration
6 Weeks
Analyze the current product-service system (PSS) of Dick's Sporting Goods and conduct research to identify unmet or underserved needs of existing or new customers, employees, partners, and other stakeholders. Use the research to design a service using service design tools, methods, and practices to conceive, design, and test the service.
As a Product Manager + Service Designer i have conducted research on current services and upcoming services like Store Mode and proposed a service that reduce low value interactions that athletes (consumers) have with teammates and increase high value interactions that can increases net sales by atleast 1.2%.
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Athletes
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Teammates
The challenge is to proceed to find an opportunity, without a predefined problem statement. The service proposition should have a component of in-store experience and the value it can bring to DSG.
In order to discover the unmet needs in current services and opportunities, we have come up with the plan as follows:
- Research current product service ecosystem of Dick's Sporting Goods
- In-Store experiential research with contextual inquiries and interviewing teammates
- Define personas and map journeys
- Map service blueprint
- Generate insights based on personas and observe opportunities
- Scope the focus area and generate a hypothesis
- Service Proposition
- Critique and feedback
- Refined proposition
- Prototyping and testing
- High fidelity mockups, poster and video for pitching
- Final Pitch
01
Discovery
As a designer, when there is a need to identify unmet needs in a Product Service System, my first step is to conduct a discovery as a believer in design thinking and follow double diamond framework as we proceed to define a service.
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Our goal was to understand any needs or frustrations that a customer might have have, that we couldn’t outwardly observe. We noticed that the although the employee was very nice, they moved a little fast, and we felt rushed through the process of finding the shoes we were looking for. They also seemed to expect us to know exactly what we were looking for, which wasn’t necessarily true. We also used some of the digital features available throughout this section to customers, like the kiosk on the right which connected customers with an employee who could pull a pair of shoes for them when they found one they wanted to try on.
We utilized our research protocol and attempted to dig beyond surface questions depending on customer/employee answers. When interviewing customers, we tried to get a diverse sample size. We interviewed 12 customers and 5 employees.
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- Employee-only designated tasks does not provide enough opportunities for customer co-creation.
Employees have to constantly visit back store to check warranties, similar products or different size of a product which leaves less time for employee-customer interaction. - There is inconsistency in employee skills between stores.
Different ambassadors have different levels of expertise in different stores. Good training, but few experts in smaller stores. - Instore products are categorized based on brand or purpose, yet customers need help locating products.
Employees have to delegate their time to help the customers find the products. Customers rely on employee knowledge when finding a pair of shoes for a specific sports. - Inconsistency between online/in store product information.
Customers also face challenge with the availability of product within the store, even though it sometimes shows available on website. (Guerrilla Research) - Customers value employee interaction and knowledge, but employees are not always available.
- Employees have to delegate their time between behind-the-scenes responsibilities and customer service.
- Customers will come back to the store just to see their favorite employee.
- Customers rely on employee knowledge when starting a new sport
- Some customers do not trust that employees have enough knowledge about specific sport/training.
Customers are self-reliant and prefer to spend some time comparing products themselves. - Lack of engagement, stimulation, and entertainment for children in the store.
Through observation, we noticed that children with families and parents/guardians wandered around and looked bored. The only “entertainment” seemed to be the foosball table and a section with sports balls. This directly contrasts with the adults we spoke to, who had fond memories as children of playing in Dick’s while their parents shopped. - Customers have a long-term relationship with Dick’s (20+ years) and associate the store with fond childhood memories.
Through Guerrilla research, we saw a pattern of customers who had been aware of or shopped at Dick’s since a young age- Woman remembered running around the track while parents shopped
- Used to “wander inside” when Dick’s was in malls
- The post-shopping experience is cumbersome for employees.
Many processes, like returning and equipment services, are manual for employees. Some customers prefer to order online and return in-store because it’s easier than shipping. - Customers value immersive shopping experience, but in-store trials are not available for every sport.
In-store trial arenas such as mini golf park are available for limited sports. There are not enough ways for employees to get feedback about their work quickly.
02
Define
After diverging our scope during discovery, we later converged to understand what is the right area of service in the current Product Service System to focus. The insights in the previous phase shows that there is an opportunity to improve in the Inquire/Engage phase in the service system. Hence we decided to focus on that and create a service proposition.
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With our initial proposition we have pitched it to stakeholders at DSG to get a validation and reflect ourselves throughout the process so far. Interactions with teammates are considered high value and it is risky to drive more athleted towards high value interactions
We need to understand high-value interaction further and encourage athletes to have more domain-specific conversations with teammates. We need to also scope down our target athletes.
We want to:Our new How Might We’s:
To answer these, we have visited the store again and performed contextual inquiries with the teammates to understand the time spent in high value and low value interactions. Based on the new insights we formed a new hypothesis on the service.
With the pivoted idea, we are able to empower customers to self-serve product information and motivate them to start valuable conversations with teammates. This idea also taps into Dick’s current system.
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03
Develop
After defining the service proposition, as we enter the solution space in the double diamond, we proceeded to develop ideas to deliver the service. We diverged again to map all the possible user flows through the service, and which ones are important to address as part of this service proposition, where athletes can have low value or high value interactions in the store.
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04
Deliver
After deciding on focus areas in the service proposition, we proceeded to final stage in "how to do the service right". Which is delivering the service with prototype, testing it with users to make sure the service delivered is delivering value as expected.
1. A lock screen where we push customers welcome notifications and check-in notifications
2. A map interface with personalized recommendations
3. A detail page with basic information about product, and meanwhile get recommendations for teammates with expertise.
4. Search result to display product location
5. Route page to provide navigation
6. Scan page
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We wanted to answer the following questions:
1. Will users have a positive or negative reaction to in-store notifications?
2. Will users feel comfortable with DSG accessing their location?
3. Will our solution encourage high-value conversations?
We instructed the participants to think-aloud while using the paper prototype phone as we manually sent them notifications and updated their screens. Participants were told to find out more information on running shoes before purchasing them. Within our team, we delegated the following roles: test runner, note taker, screen-changer, teammate. We followed testing with a short interview. After running the tests, we debriefed to share results and discuss next steps.
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